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- #RUST VIDEO GAME PLATFORMA HOW TO#
- #RUST VIDEO GAME PLATFORMA GENERATOR#
- #RUST VIDEO GAME PLATFORMA CODE#
For example, Piston has a 2D graphics API that does triangulation which works with both OpenGL and Gfx, and there are plans to make it work with Glium in the future. The philosophy is to build on top of smaller back-end abstractions, such that you can swap out one part with another if there are troubles with platform support, or if some new technology/hardware is needed. If you like to, you could help me with the piston game engine, which supports both SDL2/GLFW as window back-ends and OpenGL/Gfx as graphics back-ends. Hopefully I get around to a public release sometime soon.
#RUST VIDEO GAME PLATFORMA HOW TO#
I'm keeping it private at the moment because I keep making breaking changes as I work out how to make it more usable. I've made a reasonably efficient entity-component system framework (to be honest I haven't really benchmarked it against anything but it performs extremely well in my projects so I assume it's efficient), and have been working in private on a library that gets rid of the main OpenGL boilerplate while still giving you as much control of the pipeline as possible.
#RUST VIDEO GAME PLATFORMA GENERATOR#
3D planet generator based on icospheres.Same generator plugged into Hematite (Hematite is a minecraft world viewer written in Rust).Most of them were just experimental mechanics and never turned into games but they were still somewhat interesting. Here's a bunch of stuff I've done with Rust gamedev-wise. We'll do our best to keep these links up to date, but if we fall behind please don't hesitate to shoot us a modmail. This is not an official Rust forum, and cannot fulfill feature requests. Err on the side of giving others the benefit of the doubt.Īvoid re-treading topics that have been long-settled or utterly exhausted. Please create a read-only mirror and link that instead.Ī programming language is rarely worth getting worked up over.īe charitable in intent.
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#RUST VIDEO GAME PLATFORMA CODE#
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